I just purchased Agents of Oblivion, a new Savage Worlds game from Reality Blurs. I have the hardcover version on the way when they get around to printing it but for now, I'm reading the pdf. And it's pretty impressive.
Okay, so far not much to look at. The pdf is quite bland, most of the pages are without background or images. This is no bad thing as such, in fact it captures the mood of a professional agency quite well, but maybe a few more images would've been nice. But the real strength is in the mechanics.
The character creation section is very straight forward, as all Savage Worlds games tend to be, and there's a lot of new edges and hindrances. They've added more skills such as Demolitions and Forgery, which are good additions, I'd probably use them in other games too. And they've merged the skills needed for powers into three branches of the same skill. Like you have Knowledge (Occult) or Knowledge (History), you now have Channeling (Divine/Mystical/Paranormal). This is also a good idea that I'm applying elsewhere, it just makes more sense.
But really, it's in the GM's or 'Directors' section that the game gets really good. Two words: random generators. I love these things, they're just too helpful for a GM. It's something I really REALLY wish White Wolf would do for their games. There are two main tables, the mission generator and the creature generator, and in my opinion, both are awesome. They're easy to use and generate a wide variety of ideas that will inspire. The creature generator could be applied to any other Savage Worlds setting and the mission generator, with a little tweaking, could work for any game. I've gotta say, I'm very impressed with this.
So all in all, very worth your money, even just to supplement your Savage Worlds games.